Xatsh LS Leaders replied

667 weeks ago

Posting this here instead of news due to the shear size of this.

Source: http://ffx.sakura.ne.jp/ff14_new.htm

■ up-to-date information (2012/12/05)


mail sending hire today elected α tester
· December 7 next scheduled Friday


Open "Developer Blog" FF14 newborn
FFXIV producer 39th Letter
Mr. Kazuya Shinnou: Creators voice anniversary FF25


■ Overview


· Rebuilding of the World (all changes MAP)
Newborn graphics engine
Server operation and new design
All user interface Renewal
Greatly expanded player-community system

Reappearance in the world of graphics and FF14, the elements were in the FF series so far


■ Note


■ Development

Scale projects with more than 250 people
Producer and director Naoki Yoshida
Technical Director Mr. Yoshihisa Hashimoto has worked on a new generation game engine
Battle Planner 彦氏 Satoshi Matsui worked on Battle of FF11
UI-charge of Mr. Yuji Minagawa, who served as director in FF12 involved in Ogre and FFT
· Mr. Kazuya Shinnou who worked such as "Seventh Dragon" or "Etrian Odyssey" participated as AD

· 2 minutes after the renewal team development system
- In parallel with the update of the old FF14, FF14 simultaneously developing newborn (including version PS3)
80% of the team involved in both the 14 and the 14 old newborn, 20% is devoted to the development of the nascent
Develop and set forth the three pillars of the best game play, story, graphics

The current status of development (2012/11/11)
The current schedule was released last year roadmap for a two-week delay from 2 months
The new roadmap will be released in late November - early December
The PS3 version of the video will be released well-developed, the beginning of the year

■ compatible models

Cross-platform for PC (Windows) and PS3
PS3 version and the PC version, client nascent development is fully compatible
Always use two models at the same time, the official start of the service
-PS3 version will be supported in all models (capacity requirements at the start of 10GB)

Study and access to the server with PS Vita and smartphones
Corresponding to, for example, check the auction and purchase
-Will be introduced about six months after the newborn

· Microsoft and has continued to the current negotiations, in order to get there is also the emergence of the next generation, while the wait-and-see

■ α · β test

α test
Period: end of the year or the first week in February to 12 October 29, 2012 (Phase 1-4)
Core system and server load testing Purpose:
(Increase in the number per phase) elected from among the 14 former players: selection
Content that can be played an unlimited (no area is fixed over time / Guridania around during the day ()) significantly
Α test plan future

β test
Period: from early February to late January 2013 a few months (Phase 1-4)
Purpose: Check and balance system, and bug reports
Phase 1, conducted in a closed
Consider adopting priority of α-tester
FF14 save old data reflected in the Phase 3

PS3 version
• Implementation of Phase 3 of the β test
Start in a state close after crushing the bug, the server is stable, to the retail version
Rights and priority lottery β test PS3 version that was included with the first version of FF13 (available again in the old spent 14 β) valid

■ take over from the current version

• The current user PC version will be distributed free of charge to clients nascent version
Automatic renewal, such as flag-all achievement / Gill / item / quest experience points level /
• The newborn redenomination is done, without the disadvantages to the player
· † old items are marked into Ex / Rare, new age can also be used
• For all player characters, (you can change the name) grants the right of the character re-customization
· Some evidence related to the story will be engraved on the body from the character of the old 14, (ON · OFF can be displayed)

About the takeover of Gil / Items to FFXIV newborn


■ Field


All changes and MAP (all zones to new MAP)
Dynamic MAP-crafted individually in accordance with the elimination of seamless
• Setting the themes and elements of three or more in a single zone
· Review all balance monster placement / object

Disposal and all the old field of 14 MAP
• 1 map = 2km x 2km
Refurbishment and significantly, the three cities will greatly improve usability
• The place 5-6 in the region of one village, most of the features of the town have an aggregate

Jump
Jump can be anywhere at any time
• Do not climb on the step jump, I jump off a cliff or is to be
- Rebuild all maps on the premise jump
• Can jump while riding Chocobo in battle and
No problem, I also good at action because it is not only a place that can not be reached by a jump

Sprint
TP-consuming the dash (fast movement)

Dungeon
• The number of dungeon about 3 times in the Old 14
All instances zone
• Can challenge along with the other players of the World
• To make a fancy gimmick
Provision lot during each level dungeon leveling

2D map (Map)
• In the initial state to be open to all blind, the journey
• Only part of the Toha is released, we will fill in the blank map type ( auto mapping )

Teleport
-Map will be displayed when you run Teleport Teleport and cities in the normal transfer network, to be able to teleport by selecting a destination

Weather
Weather-expression mechanism itself is changed, that is intended to have a meaning to the weather itself
Expression, the weather was in the area and the world

Other
Player's movement speed is 1.2 times the 14 old
· NPC is to place a more realistic sense of life
(Trains run?) Also line the north Thanalan
· I "Aramigo" or "Ishugarudo" sequential implementation


■ Graphics


Shinsei graphics engine
· Full transition to the new rendering engine
· Realization of the best graphics ever MMORPG
Any PC can play comfortably with a performance equivalent to PS3 and PS3
· Expansion of customization for your environment drawing individual player play

· Neither Luminous Crystal Tools' in the studio, dedicated game engine that specializes in MMO FF14
• The increase in the number of display design based players (more than 100)
Strengthen and shade in the depiction of the current rendering engine is not able to express well
Real-time lighting and real-time shadows first "FF" numbering series
- Rebuild from 0 to battle animation system also

■ PC version

Operation and will be lighter than the old 14, can play comfortably even low-spec PC
· Plan also supports DirectX11 in the next milestone of service in newborn
The operating environment of the α-test is different from the retail version (full version will drop more)

Customize drawing
· To be able to change various settings in the game (or load changes while checking the effect is possible.)
Get rid of restrictions, such as the number of display effects, and limit the number of character display can be set freely

Benchmark software
· The operation check is scheduled for release before β
· The character makeup that take over the retail version is available before launch is scheduled for release

■ PS3 version

1280x544: drawing 720p (1280x720) / 3D: rendering resolution
Variable frame rate (30fps limit)
Graphics corresponding to the middle setting of the PC version
Keep the body there are 30 frames in a state party monster 4 3 Medium (24PC) &


■ Server


New design server
Multi-data-center
• Supports "World-less" let the player matching between the World
• Supports fast searches Player / Item / Player Community
• Supports Relocation Services World

-Toward a response that can withstand PvP, both recreate the server, the client
· The number of simultaneous connections is calculated on 5,000 of the world, to put up to 1,000 people in a single zone
• The old 14 400-500 1,000, the number of characters that can be processed simultaneously to three times 2,000 Views monster

Open new world
World economic situation and a new blank
Relocation and new limits for a certain period of time to the World

■ Multi-data center

Installation countries to data server
Communication speed is improved by playing in (World) server that is located in the country, to be able to play in an environment with less lag

• When you select a character when creating a new world, the country is clearly established server, freely selectable
• If you select a server in Japan and play in the Japanese environment can be a lot less lag

■ World-less

Content finder
• The ability to match the player party across the world
Auto matching by job type or class, the level
• Even in the matching of specific language only possible (for example, Japanese limited PT)
, Also supports content from the former 14

· Exchange of items between world is impossible

■ PC search

• Built-in widgets for Search
Implementation and a rich system key for fast searching

■ Other

Server-related stress eliminates all the old 14
Chat and log so that you do not change even when interrupted area (load)
Member that I have fallen in PT server will automatically re-admission at the time of return


■ User interface


Implementation and re-re-create everything from the foundation
-Rather than having both "mouse + keyboard" and "gamepad + keyboard", both to implement a custom
• Supports add-on (only PC)

■ Mouse / Keyboard

· Follow the UI (such as Rift or WoW) global standard MMO, even without the manual can be used without confusion
• Can also bind keys to select the original setting of FF14

Action bar
· Simultaneous display multiple columns (you can change the number of displayed)
• Can be placed in a drag-and-drop items, such as setting / macro / emotes / target, the behavior of all

■ Controller

Hot Cross Bar
· UI can be executed instantaneously the operations that can be pre-registered
, Activates immediately by pressing the directional button or key while pressing the L2orR2
-Also can be switched to the operation of the old 14

Main menu
Hierarchical menus, such as XMB (GUI Sony)
Commands that can be selected in the main menu is possible to register a hot bar to cross all

Available as a PC game pad mode version also
- In combination with the mouse / keyboard is impossible

■ Main Menu

Content Journal Content finder, such as deadline reacquisition Rewards
Social Related: community (friends, linkshell, and free Company)
(Such as the layout of the screen) display information: Always (provisional) HUD

■ Interface with

• Supports both to view / list view icon, drag-and-drop
Switching system implementation and armor / weapon that specializes in Armley system

Gear set
• Can be switched at the touch of a button with systemic
· Do not consume the item frame, reducing the pressure of personal belongings
- It will increase according to the increase of jobs and classes possible gear set

■ UI add-on

PC-version of the player is available and create a custom UI
Flash is scheduled to be language-
-PS3 version is not supported (so that the difference between the version with no PC, popular features are available in the development side)

■ Configuration

Setting and adjustment while viewing the screen graphics can be changed during the game to be able to
• You can change to another language audio and subtitle of the cut scene, you can turn off the sound can be
· The name of the notation to be able to select the language of your choice, such as the NPC
· A further subdivision of the chat filter

■ Other

• The number of items that can be carried in the initial state is a total of 100
Possession, the four bag contains 25 different items

Freedom of placement widgets rise
Online status is displayed in the title or name of the PC plate
- Further improvement of the target circle
• To tell the target people who spoke from the log to be


■ Community


Significantly enhanced player community
Formation and further in-game community (growth and formation of the Free Company, competition)
Implementation and delivery system and letter
Realization and player housing
Implementation and PvP content
Retainer-renewal and Market System

■ Free Company

• In a large community, the system close to the "guild" of MMO more common than Linkshell
Players with more than 4 (GC belongs accepted but separate) formed by the, to apply to the Grand Company
· More than 100 people can belong to a single company free
Items are assigned a common box, the item can be shared
• The part attached to the item (emblem) crest that can be made
· There are also (Reputation) evaluation system for the three countries Grand Company
• Since newborn, through the stages of the 1-4 phase, will be implemented in order
Free Company, System / Free Company Rank / Free Craft Company / Company Housing (Hideout)

Free Company point
Value-free experience for the growing company
· Content and can be obtained, soliciting rookie, and support in a variety of beginner

Parsippany Freeca Craft
Co-produced content that was in the initial conception of the Old 14
Such as buildings, can be fabricated by cooperating with multiple Crafter

■ Housing

-Not like Moguhausu of FF11, home and garden, which is also the appearance
• There is a theme residence of "forest", "sea", "wilderness"
• Purchase of land in Gill, (cost is different in size, depending on the size) buy the right house
House and build a house foundation is located, select the part of the house from a dedicated widget
Objects, such as furniture can be placed in a drag-and-drop
· Can be installed in furniture was produced Crafter
Cultivation is possible, in the garden can also be blended training and put the chocobo stables
Struggle does not take place because the land is chosen for the next instance of it buried
• Even a huge land that require an astronomical Gill
· By placing a tower or park, such as the effect of the rate increase and HQ experience bonus to members

Introduced in large-update service from the start of the first round of official
Will lead the first-introduced as a hideout Free Company, and to the future of the individual home ownership

■ PvP

Colosseum
· Game that takes place among a small team in a small map
Base is 8vs8 and 4vs4

Front line
· Large-scale battles between the forces, including a dedicated area will compete in PvP, taking elements Castle
· Battle of 8vs8vs8, with three teams (unlimited number of possible participants) at least

Implementation and on the tip of the Colosseum

■ Market / retainer

Market
Implementation and market new system also serves as a system of using auction market, the retainer
Search enhanced items, etc. can also be narrowed down and materialized HQ

Retainer
Change, so that the retainer with respect to account instead of a character string
So you can use it even in the world of call separate multiple characters


■ Content and a new system


Implementation and at the same time as the release nascent

■ Character Creation

-New race Rugadin ♀ , Highlander ♀, ♂ Mikotte added
Character voices to support four languages ​​German / English / French / day
• Increased customization points (bust size ♀, such as the length of the ears and tail of Mikotte) significantly
· The initial equipment dedicated to clothes every race
· Hyuran is likely to face and hairstyle can also select FF
· ♀ swaying as the character's chest
• When creating a new character can be selected only combat job
Opening and Armley system from level 10, and Crafter Gyazara that can be selected
Urban and start fixing the city there is a guild of the selected class

■ Story / Main Quest

• The story seems, "FF", so that the FF RPG series is a MMORPG before
Main scenario and renewal in the world after the disaster resumed seventh spirit
Opening movie of Shinsei trailer "The End of Time" in addition to what has been editing the narration continued:
-All recreated to match the system and new era
· NPC to major original equipment
· "Negotiations" (as well as the possibility of the revival of the Gold Saucer, such as gambling) Delete

• There are three major axes
• How do we fight the invasion of the Empire Garemaru (main story)
· 蛮神 fight with (servitor)
· What was the "evil spirit seventh?" (Until the next expansion pack)

Voice of the cut scenes (can be switched freely) to localized
Japanese Voice Mr. Akio Otsuka (Gaius), love Toyosaki production, Mr. Kitamura British pear other

■ Battle System

• The battle quickly tempo well, pleasant finish
· TP recovery over time as well as MP
Since the start-battle with the TP has accumulated, you can use the weapon skill and abilities soon
(About 15-20 seconds solo), such as defeat in about 5 times per monster weapon skill balance
Combo (such as to change only the first stage even) reduce as much as possible what the direction is in the transition condition

Global cool-down system
· Recast individual skills obsolete, (set to be shorter with growth) to 3 seconds in common

The party
Members of the party-list sort order can be
• The number of party members who have come from the enemy target is displayed next to the name of the enemy
• The enemy at war with the party in the state, the display has been rejected symbol alphabet in the order in which the battle began

Alliance
And follow-up system that multiple parties form an alliance

Limit Break
New system to replace the battle regimen
-Feeding (such as Meteor and Heaven Final) maximum attack to break the limit by the power of all party
Common and party, limit gauge gauge accumulates in Battle

Buddy
And character to fight the growth of an element, along with the player
Non-implementation postponed Chocobo

Job
Combo will lead to permanent damage Yuku rise, Monk is a speedy job

■ System Great Summoner

Free Company you can get right 蛮神 subdue summons
- About two weeks, the right of summons must accumulate gauge summoned everyone in the meantime
Gauge is accumulated by playing a variety of content
Large-summon enough strength in an instant defeat raid boss class enemies
· When someone performs a large summoning, weather changes for a certain period of time, the weather servitor around the world,
As you know, "Oh, someone now have as I called the ○ ○" even though far away from where the summons

■ Class / new jobs

New class "professional art Tomoe"
Pets & the carbuncle class that causative
-Weapons (in this beat like FF3) this
The customer-based magic system and slip weakening
Two-carbuncle is a shield and support

New jobs "Summoner"
Jobs to be unlocked by raising the professional art 巴
(Different 蛮神 summons itself as "Great Summoner") summon pet harboring the power of 蛮神
Type and launch is 4:00 (Ifrit, Garuda, etc.)

■ A new enemy

· Wandering Odin (become more powerful each time they are punitive, grade of compensation increases)
· Titan at the same time as the nascent implementation, Leviathan , Ramuu sequential implementation plans as well as
• From FF3 Amon appeared as a boss
Other: Fenrir / packet-Sea / Succubus / Te~yupon / Tear mat / Siren / Desukuro

■ remuneration

Rare traditional drop would have been tied with probability, in newborn so as to obtain some sort of reward should always defeat a boss
· Draw 2-3 drop, rare items in the PT Defeat the boss
• To participate in the lottery every content is fixed as "up to three times a week"
• Even if the leaked lottery (tickets) token is passed, it is replaced with a rare item in the store that can be
• As there is always the result outcome
· Rottoin scheme need / greed / pass

■ Quest

· What comfort (ease of play and clarity), the number (the number has increased significantly Quest) focused

Tutorial
· Redesigned in newborn, tutorial quest to implement a number
• The mechanism by which it can be understood that various naturally just playing
Jobin just keep playing them in solo quests, level increases in its own way

UI
Quest of acceptance is displayed at the bottom of the navigation map , the relevant information can be checked easily

■ Grand Company

- Transfer of affiliated companies that can
- Class will be stored in three separate countries (previous rank transfer is not inherited, is not reset)
· A period of time and not moved once moved
Equipment and reward, at the Grand Company can not be equipped with different

■ Full Active Time Events (FATE)

• The content is the key new age, in various places, various events occur
• The content that is an extension of the Soropurei, can participate in casual, with people still playable
· I are considered everyone as a group automatically when an event occurs close to the location, start as soon as possible
A variety of content, such as defense and Chocobo escort Hamlet comprehension
• The value and experience Gil, equipment fees, etc.
Level has been set to the FATE, (unity level) is performed at the time of participating level sync

Dissolution receive a reward> Kills> battle everyone (notice the entire zone)> NM gathered emergence in the field Example:

■ Production

Production handbook
· Is not required, such as material selection, production start by selecting a recipe
Open up new recipes at the level of
· The recipe is only available Reeve and Quest

· Ability to consume the CP exercises
· Put inscription to manufacture items that can be
- In the upper recipe, also be required to produce a specific location

Materia system
· There is no fluctuation of the number (a number of the old materia from 14 rounded up)
Rise and the success rate of abstinence, the system pro-casual

Dyeing of equipment
· 24 basic colors, is also present at the launch of other rare colors
• Can I also retouch

■ gathering

-So that you can select whether to display in the ability of collecting point
• The gathering point is the probability that can be taken explicitly

Book item
List of items collected by the management level of the item can be collected, the collection is to be managed collectively

· Ability to consume the GP exercises

Treasure map
· Gyazara will decrypt and found in the field, and found a new dungeon chests

■ Mount

Chocobo
Elements, such as participation and combat training element is added
Grow up to four-tank system, attacker, healer, caster
• The wear items such as transportation, unique capabilities can be
- It is dedicated to armor (head, chest, leg in three places) can be
· Plan to share with their peers as well as exclusive content and game riding

Madou Armor
• Can anyone boarding by clearing the content
Customization of appearance by changing the parts can be

Other: Ahriman, and Coeurl

■ Recommended List (tentative)

System that will propose the best bet at the area when you log in and change
· Take into account as well as congestion of the content in near, the list display
Content that is displayed in the list (about 2 hours and play all) 10

■ Sound

• The sound design with an emphasis on environmental sounds
• The only environmental sounds fade in fade out, and away BGM approaches the center of town and facilities

BGM
· BGM that remains from the old 14 small
Reappearance (arrange) classics of past FF series
· BGM that have been implemented in the test α Mr. Ken it is composed
· BGM Chocobo riding in the switching ON / OFF to any possible

■ Bahamut / Crystal Tower Dungeons

Reid extended form for end users
· Capture area (the expansion plan over a year and a half) to enlarge update both

Crystal Tower
3 Alliance raid party (24 people)
- On the top floor (FF3) appeared as a cloud of darkness boss

Bahamut Dungeons
· Difficulty raid best in emerging
Challenge one-party (8 people)
• At the end of the confrontation with Bahamut

■ Excalibur (tentative)

· Implement a system that covers the history of the FF series famous item
Specific parameters and unique graphics all
· Making an "application", only items that have met certain parameter conditions, it is given the capacity / appearance that
• If you change the update, the change is a new graphics have been added, but it looks qualification will continue to transform

■ Other

Level Sync
· Automatic adjustment system according to the content of their character level

Personal saving
Save progress is possible in the instance dungeon
The validity period - one week (can be extended)

(Defense Ishugarudo subject to raids Dragon) Ishugarudo line of defense
· Monster Encyclopedia (collection elements)
• Reduced start-up time and loading time
No open-plan level cap at launch

Xatsh LS Leaders replied

667 weeks ago

■ after the release of nascent implementation (pending implementation period)

Gold Saucer (Casino)
• In the image, such as Las Vegas, or spinning the other players or play poker, but also the original game

Class / new job
(Unlock by raising both the genjutsu + certified professional magic) Red Mage
Professional art-gun
At the same time, implementation of the samurai and ninja sword with sheath /
- Assuming you're creating and dual wield two pistols and 丁

• Changing the hairstyle that can be
(Cathedral ceremony) to be a "marriage"
(Implemented with content, such as a sudden event dedicated MAP) airship expansion
· New race Race: Sanya, Dragon tribe, and Vera (Review)
- In order to catch the Red XIII of FF7? (TBD)

■ Expansion Pack

The first expansion pack will be released after (? 1.5 years) 1 year
· Plan to the sky or sea, currently under consideration in the direction of the sky

To the skies in airships: Empty
(Implemented with temples and raid content, such as submarine) swim: ocean

Xatsh LS Leaders replied

667 weeks ago

· September 2004 - the start of development FF14 Sun (Project "Rapture")
, Officially announced at E3 2009 SCE press conference June 02, 2009
· Launched Limited Edition "FF14" PC version September 22, 2010
· Launched "Edition FF14" PC version on Sep 30, 2010
Presentation and development system change December 10, 2010
Full transition to the new system - 01 January 2011
Presentation and newborn FF14 October 14, 2011
Information disclosure at E3 2012 June 05, 2012
& Open site promotion announcement official title Jul 27, 2012
Game play-premiere exhibit at gamescom2012 Aug 15, 2012
· Talk show in the anniversary event held September 01, 2012 FF25
October 29, 2012 · α test start
Late January-early February 2013 start β test
· Official 2013 launch
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